Zork Trilogy Support & Guide

Welcome to the Zork Trilogy support page and adventurer reference guide.

Zork Trilogy brings the legendary Infocom text adventure series to the Root platform in an authentic green-screen CRT console.


The Trilogy

  1. Zork I: The Great Underground Empire
    Explore the ruins of the Great Underground Empire, gather the 20 Treasures of Zork in the trophy case of the White House, and navigate treacherous mazes and darkness.
  2. Zork II: The Wizard of Frobozz
    Venture deeper into the subterranean realm, facing the capricious enchantments of the eccentric Wizard of Frobozz.
  3. Zork III: The Dungeon Master
    The final and most atmospheric chapter. Solve mystical puzzles of time and shadow, and prove your wisdom to the mysterious Dungeon Master.

Playing the Game

Basic Commands

Command History & Navigation


Frequently Asked Questions

Is my game progress saved automatically?
Yes! Every single move you make is automatically saved to your Root account. If you exit or switch games, selecting ▶ RESUME will return you to your exact location and inventory.

Can I create manual save points before dangerous areas?
Yes. Click SAVES in the top bar (or type save) to open the Save Slot Manager. You can name your save slot (e.g., “Before Troll Bridge”) and restore it at any time.

How do I toggle the CRT scanline effect?
Click the CRT:ON / CRT:OFF button in the top right of the terminal header to toggle the scanline overlay.

What is a Grue?
A sinister subterranean predator that lurks in pitch-black darkness. Always carry a lighted brass lantern or torch when wandering deep underground!


Getting Help & Contact

If you encounter an issue, have feedback, or want to report a bug:

Chris Tacke — ctacke@gmail.com


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